Mastering Blender, 2nd Edition - Blender Store
Mastering Blender, 2nd Edition


 Mastering Blender, 2nd Edition
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New edition shows you how to get the very most out of the latest version of Blender

Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer.

- Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools
- Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine
- Brings you up to speed on Blender's new camera tracking tools and new renderer
- Showcases techniques used in real-world 3D animation and visual effects

Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

By purchasing this book in the blender.org e-shop you support the Blender Foundation open source projects

Table of Contents
Introduction xxi
Part I Fundamentals of Blender 3D
Chapter 1 Working in Blender
Chapter 2 Working with Textures and Materials
Chapter 3 Sculpting and Retopo Workflow
Chapter 4 Rendering and Render Engines

Part II Physics and Simulations
Chapter 5 Getting Flexible with Soft Bodies and Cloth
Chapter 6 Working with Particles
Chapter 7 Volumetric Fluid, Smoke, and Fire
Chapter 8 Bullet Physics and the Blender Game Engine

Part III Video Post-production in Blender
Chapter 9 Compositing with Nodes
Chapter 10 Advanced 3D/Video Compositing
Chapter 11 Working with the Video Sequence Editor

Part IV Blender-Python
Chapter 12 The Blender-Python Interpreter
Chapter 13 Python Scripting for Blender
Part V Mastering the Blender Game Engine
Chapter 14 Creating Assets for the Blender Game Engine
Chapter 15 Making Things Happen in the Game Engine
Chapter 16 Python Power in the Blender Game Engine

Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, and lead animator on several short films, including the award-winning, live-action/stop-motion film Gustav Braustache and the Auto-Debilitator.

Mastering Blender, 2nd Edition
Author: Tony Mullen
704 pages, December 2012
Produced and printed by SYBEX, www.sybex.com
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