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Game Development with Blender


 Game Development with Blender
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Game Development with Blender, by Dalai Felinto and Mike Pan is the complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools--all distilled from the authors 20 years of combined Blender experience.

In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects.

Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.

By purchasing this book in the blender.org e-shop you support the Blender Foundation open source projects

Table of Contents

  1. Game Blender in a Nutshell
  2. First Game
  3. Logic Bricks
  4. Animation
  5. Graphics
  6. Physics
  7. Python Scripting
  8. Workflow and Optimisation
  9. Publishing and Beyond
  10. Case studies

About the Authors

Dalai Felinto, who is currently living in Vancouver, Canada, was born in sunny Rio de Janeiro, Brazil. He has been using Blender since beginning his undergraduate studies in Architecture and Urban Planning in 2003. His participation in the Blender Community includes papers, workshops, and talks presented at events such as BlenderPRO in Brazil, Che Blender in Argentina, Blender Conference in Amsterdam, View Conference in Turin, BlenderVen in Venezuela, and Blender Workshop in Canada. He has contributed patches and code to Blender since version 2.47. Dalai uses Blender and the game engine in his work as a science communicator at the University of British Columbia, Canada. However, his day job does not stop him from doing freelance Blender projects around the world. His latest works have been for Italy, England, and the Netherlands. Dalais dream career move is to land a job in the movie industry, working at Pixar. Follow his adventures at dalaifelinto.com.

Mike Pan is a CG generalist who started using Blender 10 years ago, before it was open sourced. Mikes interest in Blender includes everything from special effects to compositing, and from real-time graphics to scripting. He has given talks at the Blender Conference in Amsterdam, hosted workshops at the View Conference in Turin and Blender Workshop in Vancouver, and conducted a three-day Blender course in Kerala, India. Mike is currently the lead programmer for a two-year project at Harvard Medical School to develop a biomolecular visualization software using Blender. Before that, he worked at the University of British Columbia with Dalai on a marine ecosystem visualization project. Mike lives in the always-raining Vancouver, Canada. You can find him at mikepan.com.

Details

  • Paperback: 448 pages
  • Publisher: Cengage Learning PTR; 1 edition (June 19, 2013)
  • Language: English
  • Product Dimensions: 9.1 x 7.2 x 1.2 inches
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