DVD training 6: Blenderella, Character Modeling in Blender 2.5
Polygon Modeling Techniques with Focus on Topology: 100% quad polygon modeling. No sculpt, no triangles. Created by Angela Guenette, Character Modeler, project Durian's, Sintel
Summary of Contents:
01 - Preparing Reference Images in Gimp
02 - Modeling the Head
- 01_Eyeball and Cornea
- 02_Setting Up Background Images
- 03_Eye Socket Blocking
- 04_Nose Blocking
- 05_Mouth Blocking
- 06_Eyeball Fitting
- 07_Eye Socket Detailing
- 08_Mouth Detailing
- 09_Nose Detailing
- 10_Cheeks, Jaw, Forehead, Scalp
- 11_Neck
- 12_Shaping
- 13_Ear
- 14_Final Shaping
- 15_Geometry Eyelashes
03 - Modeling the Body
- 01_Setting Up Background Images
- 02_Torso
- 03_Pelvis
- 04_Leg
- 05_Arm
- 06_Fingers
- 07_Hand and Thumb
- 08_Rest Pose
04 - Modeling the Geometry Hair
05 - Modeling the Clothing
- 01_Pants
- 02_Shirt
- 03_Boot
- 04_Masking Under Clothing
- 05_Shirt2 and Corset
- 06_Boot Detailing
- 07_Corset Detailing
- 08_Pants Finishing
06 - Wrap Up